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ゲーミングの世界市場予測 2024年:企業別、地域別、種類・用途別(~2024)

• 英文タイトル:Global Gaming Market 2019 by Company, Regions, Type and Application, Forecast to 2024

GlobalInfoResearchが調査・発行した産業分析レポートです。ゲーミングの世界市場予測 2024年:企業別、地域別、種類・用途別(~2024) / Global Gaming Market 2019 by Company, Regions, Type and Application, Forecast to 2024 / B-GIR08C2474資料のイメージです。• レポートコード:B-GIR08C2474
• 出版社/出版日:GlobalInfoResearch / 2019年7月
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• レポート形態:英文、PDF、139ページ
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レポート概要
本調査レポートは、ゲーミングの世界市場について調べ、まとめました。種類別セグメントは、モバイルゲーム、コンソールゲーム、PCゲーム等、用途別セグメントは、等に区分しました。ゲーミングの世界市場概観、企業動向、企業別ゲーミングシェア、市場規模推移、市場規模予測(2019年-2024年)、主要地域分析(北米、ヨーロッパ、アジア等)、主要国分析(日本、中国、アメリカ等)データなどの情報が含まれています。
・ゲーミングの市場概観
・ゲーミングの企業概要(事業概要、製品種類、販売量、価格、売上、市場シェア等)
・ゲーミングの企業別販売動向、市場シェア、市場集中度、競争動向
・ゲーミングの世界市場規模
・ゲーミングの北米市場分析(アメリカ、カナダ、メキシコ等)
・ゲーミングのアメリカ市場規模推移
・ゲーミングのカナダ市場規模推移
・ゲーミングのメキシコ市場規模推移
・ゲーミングのヨーロッパ市場分析(ドイツ、イギリス、ロシア、フランス、イタリア等)
・ゲーミングのドイツ市場規模推移
・ゲーミングのイギリス市場規模推移
・ゲーミングのロシア市場規模推移
・ゲーミングのアジア太平洋市場分析(日本、中国、韓国、インド、東南アジア等)
・ゲーミングの日本市場規模推移
・ゲーミングの中国市場規模推移
・ゲーミングの韓国市場規模推移
・ゲーミングのインド市場規模推移
・ゲーミングの東南アジア市場規模推移
・ゲーミングの南米市場分析(ブラジル、アルゼンチン等)
・ゲーミングの中東・アフリカ市場分析(サウジアラビア、UAE、南アフリカ等)
・ゲーミングの種類別分析/販売量、売上、市場シェア(モバイルゲーム、コンソールゲーム、PCゲーム)
・ゲーミングの用途別分析/市場規模()
・ゲーミングの市場予測2019年-2024年(地域別予測、種類別予測、用途別予測)
・ゲーミングの販売チャネル・代理店・貿易業者・ディーラー分析

Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.

Scope of the Report:
Asia-Pacific is the largest countries of Gaming in the world in the past few years and it will keep increasing in the next few years. Asia-Pacific market took up about 46.94%% the global market in 2017, while North America and Europe were about 24.85%, 21.78%.
Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou, DeNA, GungHo, Apple, Google, Nexon, Sega, Warner Bros, Namco Bandai, Ubisoft, Square Enix, Take-Two Interactive, King Digital Entertainment, etc. are the key suppliers in the global Gaming market. Top 5 took up more than 46% of the global market in 2017. Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, etc. which have leading technology and market position, are well-known suppliers around the world.
Although market of Gaming brings a lot of opportunities, the study group recommends the new entrants who just have money but without technical advantage and downstream support, do not enter the Gaming field hastily.
The global Gaming market is valued at 142010 million USD in 2018 and is expected to reach 234240 million USD by the end of 2024, growing at a CAGR of 10.5% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Gaming.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Gaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Gaming market by product type and applications/end industries.

Market Segment by Companies, this report covers
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
Mobile Gaming
Console Gaming
PC Gaming

Market Segment by Applications, can be divided into
Amateur
Professional

レポート目次

Table of Contents

1 Gaming Market Overview
1.1 Product Overview and Scope of Gaming
1.2 Classification of Gaming by Types
1.2.1 Global Gaming Revenue Comparison by Types (2019-2024)
1.2.2 Global Gaming Revenue Market Share by Types in 2018
1.2.3 Mobile Gaming
1.2.4 Console Gaming
1.2.5 PC Gaming
1.3 Global Gaming Market by Application
1.3.1 Global Gaming Market Size and Market Share Comparison by Applications (2014-2024)
1.3.2 Amateur
1.3.3 Professional
1.4 Global Gaming Market by Regions
1.4.1 Global Gaming Market Size (Million USD) Comparison by Regions (2014-2024)
1.4.1 North America (USA, Canada and Mexico) Gaming Status and Prospect (2014-2024)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Gaming Status and Prospect (2014-2024)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Gaming Status and Prospect (2014-2024)
1.4.4 South America (Brazil, Argentina, Colombia) Gaming Status and Prospect (2014-2024)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Gaming Status and Prospect (2014-2024)
1.5 Global Market Size of Gaming (2014-2024)
2 Manufacturers Profiles
2.1 Activision Blizzard
2.1.1 Business Overview
2.1.2 Gaming Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Activision Blizzard Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.2 Electronic Arts
2.2.1 Business Overview
2.2.2 Gaming Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Electronic Arts Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.3 Microsoft
2.3.1 Business Overview
2.3.2 Gaming Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Microsoft Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.4 NetEase
2.4.1 Business Overview
2.4.2 Gaming Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 NetEase Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.5 Nintendo
2.5.1 Business Overview
2.5.2 Gaming Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Nintendo Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.6 Sony
2.6.1 Business Overview
2.6.2 Gaming Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Sony Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.7 Tencent
2.7.1 Business Overview
2.7.2 Gaming Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Tencent Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.8 ChangYou
2.8.1 Business Overview
2.8.2 Gaming Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 ChangYou Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.9 DeNA
2.9.1 Business Overview
2.9.2 Gaming Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 DeNA Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.10 GungHo
2.10.1 Business Overview
2.10.2 Gaming Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 GungHo Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.11 Apple
2.11.1 Business Overview
2.11.2 Gaming Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Apple Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.12 Google
2.12.1 Business Overview
2.12.2 Gaming Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Google Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.13 Nexon
2.13.1 Business Overview
2.13.2 Gaming Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Nexon Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.14 Sega
2.14.1 Business Overview
2.14.2 Gaming Type and Applications
2.14.2.1 Product A
2.14.2.2 Product B
2.14.3 Sega Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.15 Warner Bros
2.15.1 Business Overview
2.15.2 Gaming Type and Applications
2.15.2.1 Product A
2.15.2.2 Product B
2.15.3 Warner Bros Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.16 Namco Bandai
2.16.1 Business Overview
2.16.2 Gaming Type and Applications
2.16.2.1 Product A
2.16.2.2 Product B
2.16.3 Namco Bandai Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.17 Ubisoft
2.17.1 Business Overview
2.17.2 Gaming Type and Applications
2.17.2.1 Product A
2.17.2.2 Product B
2.17.3 Ubisoft Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.18 Square Enix
2.18.1 Business Overview
2.18.2 Gaming Type and Applications
2.18.2.1 Product A
2.18.2.2 Product B
2.18.3 Square Enix Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.19 Take-Two Interactive
2.19.1 Business Overview
2.19.2 Gaming Type and Applications
2.19.2.1 Product A
2.19.2.2 Product B
2.19.3 Take-Two Interactive Gaming Revenue, Gross Margin and Market Share (2017-2018)
2.20 King Digital Entertainment
2.20.1 Business Overview
2.20.2 Gaming Type and Applications
2.20.2.1 Product A
2.20.2.2 Product B
2.20.3 King Digital Entertainment Gaming Revenue, Gross Margin and Market Share (2017-2018)
3 Global Gaming Market Competition, by Players
3.1 Global Gaming Revenue and Share by Players (2014-2019)
3.2 Market Concentration Rate
3.2.1 Top 5 Gaming Players Market Share
3.2.2 Top 10 Gaming Players Market Share
3.3 Market Competition Trend
4 Global Gaming Market Size by Regions
4.1 Global Gaming Revenue and Market Share by Regions
4.2 North America Gaming Revenue and Growth Rate (2014-2019)
4.3 Europe Gaming Revenue and Growth Rate (2014-2019)
4.4 Asia-Pacific Gaming Revenue and Growth Rate (2014-2019)
4.5 South America Gaming Revenue and Growth Rate (2014-2019)
4.6 Middle East and Africa Gaming Revenue and Growth Rate (2014-2019)
5 North America Gaming Revenue by Countries
5.1 North America Gaming Revenue by Countries (2014-2019)
5.2 USA Gaming Revenue and Growth Rate (2014-2019)
5.3 Canada Gaming Revenue and Growth Rate (2014-2019)
5.4 Mexico Gaming Revenue and Growth Rate (2014-2019)
6 Europe Gaming Revenue by Countries
6.1 Europe Gaming Revenue by Countries (2014-2019)
6.2 Germany Gaming Revenue and Growth Rate (2014-2019)
6.3 UK Gaming Revenue and Growth Rate (2014-2019)
6.4 France Gaming Revenue and Growth Rate (2014-2019)
6.5 Russia Gaming Revenue and Growth Rate (2014-2019)
6.6 Italy Gaming Revenue and Growth Rate (2014-2019)
7 Asia-Pacific Gaming Revenue by Countries
7.1 Asia-Pacific Gaming Revenue by Countries (2014-2019)
7.2 China Gaming Revenue and Growth Rate (2014-2019)
7.3 Japan Gaming Revenue and Growth Rate (2014-2019)
7.4 Korea Gaming Revenue and Growth Rate (2014-2019)
7.5 India Gaming Revenue and Growth Rate (2014-2019)
7.6 Southeast Asia Gaming Revenue and Growth Rate (2014-2019)
8 South America Gaming Revenue by Countries
8.1 South America Gaming Revenue by Countries (2014-2019)
8.2 Brazil Gaming Revenue and Growth Rate (2014-2019)
8.3 Argentina Gaming Revenue and Growth Rate (2014-2019)
8.4 Colombia Gaming Revenue and Growth Rate (2014-2019)
9 Middle East and Africa Revenue Gaming by Countries
9.1 Middle East and Africa Gaming Revenue by Countries (2014-2019)
9.2 Saudi Arabia Gaming Revenue and Growth Rate (2014-2019)
9.3 UAE Gaming Revenue and Growth Rate (2014-2019)
9.4 Egypt Gaming Revenue and Growth Rate (2014-2019)
9.5 Nigeria Gaming Revenue and Growth Rate (2014-2019)
9.6 South Africa Gaming Revenue and Growth Rate (2014-2019)
10 Global Gaming Market Segment by Type
10.1 Global Gaming Revenue and Market Share by Type (2014-2019)
10.2 Global Gaming Market Forecast by Type (2019-2024)
10.3 Mobile Gaming Revenue Growth Rate (2014-2024)
10.4 Console Gaming Revenue Growth Rate (2014-2024)
10.5 PC Gaming Revenue Growth Rate (2014-2024)
11 Global Gaming Market Segment by Application
11.1 Global Gaming Revenue Market Share by Application (2014-2019)
11.2 Gaming Market Forecast by Application (2019-2024)
11.3 Amateur Revenue Growth (2014-2019)
11.4 Professional Revenue Growth (2014-2019)
12 Global Gaming Market Size Forecast (2019-2024)
12.1 Global Gaming Market Size Forecast (2019-2024)
12.2 Global Gaming Market Forecast by Regions (2019-2024)
12.3 North America Gaming Revenue Market Forecast (2019-2024)
12.4 Europe Gaming Revenue Market Forecast (2019-2024)
12.5 Asia-Pacific Gaming Revenue Market Forecast (2019-2024)
12.6 South America Gaming Revenue Market Forecast (2019-2024)
12.7 Middle East and Africa Gaming Revenue Market Forecast (2019-2024)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source

List of Tables and Figures

Figure Gaming Picture
Table Product Specifications of Gaming
Table Global Gaming and Revenue (Million USD) Market Split by Product Type
Figure Global Gaming Revenue Market Share by Types in 2018
Figure Mobile Gaming Picture
Figure Console Gaming Picture
Figure PC Gaming Picture
Table Global Gaming Revenue (Million USD) by Application (2014-2024)
Figure Gaming Revenue Market Share by Applications in 2018
Figure Amateur Picture
Figure Professional Picture
Table Global Market Gaming Revenue (Million USD) Comparison by Regions 2014-2024
Figure North America Gaming Revenue (Million USD) and Growth Rate (2014-2024)
Figure Europe Gaming Revenue (Million USD) and Growth Rate (2014-2024)
Figure Asia-Pacific Gaming Revenue (Million USD) and Growth Rate (2014-2024)
Figure South America Gaming Revenue (Million USD) and Growth Rate (2014-2024)
Figure Middle East and Africa Gaming Revenue (Million USD) and Growth Rate (2014-2024)
Figure Global Gaming Revenue (Million USD) and Growth Rate (2014-2024)
Table Activision Blizzard Basic Information, Manufacturing Base and Competitors
Table Activision Blizzard Gaming Type and Applications
Table Activision Blizzard Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Electronic Arts Basic Information, Manufacturing Base and Competitors
Table Electronic Arts Gaming Type and Applications
Table Electronic Arts Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Microsoft Basic Information, Manufacturing Base and Competitors
Table Microsoft Gaming Type and Applications
Table Microsoft Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table NetEase Basic Information, Manufacturing Base and Competitors
Table NetEase Gaming Type and Applications
Table NetEase Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Nintendo Basic Information, Manufacturing Base and Competitors
Table Nintendo Gaming Type and Applications
Table Nintendo Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Sony Basic Information, Manufacturing Base and Competitors
Table Sony Gaming Type and Applications
Table Sony Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Tencent Basic Information, Manufacturing Base and Competitors
Table Tencent Gaming Type and Applications
Table Tencent Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table ChangYou Basic Information, Manufacturing Base and Competitors
Table ChangYou Gaming Type and Applications
Table ChangYou Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table DeNA Basic Information, Manufacturing Base and Competitors
Table DeNA Gaming Type and Applications
Table DeNA Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table GungHo Basic Information, Manufacturing Base and Competitors
Table GungHo Gaming Type and Applications
Table GungHo Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Apple Basic Information, Manufacturing Base and Competitors
Table Apple Gaming Type and Applications
Table Apple Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Google Basic Information, Manufacturing Base and Competitors
Table Google Gaming Type and Applications
Table Google Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Nexon Basic Information, Manufacturing Base and Competitors
Table Nexon Gaming Type and Applications
Table Nexon Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Sega Basic Information, Manufacturing Base and Competitors
Table Sega Gaming Type and Applications
Table Sega Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Warner Bros Basic Information, Manufacturing Base and Competitors
Table Warner Bros Gaming Type and Applications
Table Warner Bros Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Namco Bandai Basic Information, Manufacturing Base and Competitors
Table Namco Bandai Gaming Type and Applications
Table Namco Bandai Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Ubisoft Basic Information, Manufacturing Base and Competitors
Table Ubisoft Gaming Type and Applications
Table Ubisoft Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Square Enix Basic Information, Manufacturing Base and Competitors
Table Square Enix Gaming Type and Applications
Table Square Enix Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Take-Two Interactive Basic Information, Manufacturing Base and Competitors
Table Take-Two Interactive Gaming Type and Applications
Table Take-Two Interactive Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table King Digital Entertainment Basic Information, Manufacturing Base and Competitors
Table King Digital Entertainment Gaming Type and Applications
Table King Digital Entertainment Gaming Revenue, Gross Margin and Market Share (2017-2018)
Table Global Gaming Revenue (Million USD) by Players (2014-2019)
Table Global Gaming Revenue Share by Players (2014-2019)
Figure Global Gaming Revenue Share by Players in 2017
Figure Global Gaming Revenue Share by Players in 2018
Figure Global Top 5 Players Gaming Revenue Market Share in 2018
Figure Global Top 10 Players Gaming Revenue Market Share in 2018
Figure Global Gaming Revenue (Million USD) and Growth Rate (%) (2014-2019)
Table Global Gaming Revenue (Million USD) by Regions (2014-2019)
Table Global Gaming Revenue Market Share by Regions (2014-2019)
Figure Global Gaming Revenue Market Share by Regions (2014-2019)
Figure Global Gaming Revenue Market Share by Regions in 2018
Figure North America Gaming Revenue and Growth Rate (2014-2019)
Figure Europe Gaming Revenue and Growth Rate (2014-2019)
Figure Asia-Pacific Gaming Revenue and Growth Rate (2014-2019)
Figure South America Gaming Revenue and Growth Rate (2014-2019)
Figure Middle East and Africa Gaming Revenue and Growth Rate (2014-2019)
Table North America Gaming Revenue by Countries (2014-2019)
Table North America Gaming Revenue Market Share by Countries (2014-2019)
Figure North America Gaming Revenue Market Share by Countries (2014-2019)
Figure North America Gaming Revenue Market Share by Countries in 2018
Figure USA Gaming Revenue and Growth Rate (2014-2019)
Figure Canada Gaming Revenue and Growth Rate (2014-2019)
Figure Mexico Gaming Revenue and Growth Rate (2014-2019)
Table Europe Gaming Revenue (Million USD) by Countries (2014-2019)
Figure Europe Gaming Revenue Market Share by Countries (2014-2019)
Figure Europe Gaming Revenue Market Share by Countries in 2018
Figure Germany Gaming Revenue and Growth Rate (2014-2019)
Figure UK Gaming Revenue and Growth Rate (2014-2019)
Figure France Gaming Revenue and Growth Rate (2014-2019)
Figure Russia Gaming Revenue and Growth Rate (2014-2019)
Figure Italy Gaming Revenue and Growth Rate (2014-2019)
Table Asia-Pacific Gaming Revenue (Million USD) by Countries (2014-2019)
Figure Asia-Pacific Gaming Revenue Market Share by Countries (2014-2019)
Figure Asia-Pacific Gaming Revenue Market Share by Countries in 2018
Figure China Gaming Revenue and Growth Rate (2014-2019)
Figure Japan Gaming Revenue and Growth Rate (2014-2019)
Figure Korea Gaming Revenue and Growth Rate (2014-2019)
Figure India Gaming Revenue and Growth Rate (2014-2019)
Figure Southeast Asia Gaming Revenue and Growth Rate (2014-2019)
Table South America Gaming Revenue by Countries (2014-2019)
Table South America Gaming Revenue Market Share by Countries (2014-2019)
Figure South America Gaming Revenue Market Share by Countries (2014-2019)
Figure South America Gaming Revenue Market Share by Countries in 2018
Figure Brazil Gaming Revenue and Growth Rate (2014-2019)
Figure Argentina Gaming Revenue and Growth Rate (2014-2019)
Figure Colombia Gaming Revenue and Growth Rate (2014-2019)
Table Middle East and Africa Gaming Revenue (Million USD) by Countries (2014-2019)
Table Middle East and Africa Gaming Revenue Market Share by Countries (2014-2019)
Figure Middle East and Africa Gaming Revenue Market Share by Countries (2014-2019)
Figure Middle East and Africa Gaming Revenue Market Share by Countries in 2018
Figure Saudi Arabia Gaming Revenue and Growth Rate (2014-2019)
Figure UAE Gaming Revenue and Growth Rate (2014-2019)
Figure Egypt Gaming Revenue and Growth Rate (2014-2019)
Figure Nigeria Gaming Revenue and Growth Rate (2014-2019)
Figure South Africa Gaming Revenue and Growth Rate (2014-2019)
Table Global Gaming Revenue (Million USD) by Type (2014-2019)
Table Global Gaming Revenue Share by Type (2014-2019)
Figure Global Gaming Revenue Share by Type (2014-2019)
Figure Global Gaming Revenue Share by Type in 2018
Table Global Gaming Revenue Forecast by Type (2019-2024)
Figure Global Gaming Market Share Forecast by Type (2019-2024)
Figure Global Mobile Gaming Revenue Growth Rate (2014-2019)
Figure Global Console Gaming Revenue Growth Rate (2014-2019)
Figure Global PC Gaming Revenue Growth Rate (2014-2019)
Table Global Gaming Revenue by Application (2014-2019)
Table Global Gaming Revenue Share by Application (2014-2019)
Figure Global Gaming Revenue Share by Application (2014-2019)
Figure Global Gaming Revenue Share by Application in 2018
Table Global Gaming Revenue Forecast by Application (2019-2024)
Figure Global Gaming Market Share Forecast by Application (2019-2024)
Figure Global Amateur Revenue Growth Rate (2014-2019)
Figure Global Professional Revenue Growth Rate (2014-2019)
Figure Global Gaming Revenue (Million USD) and Growth Rate Forecast (2019-2024)
Table Global Gaming Revenue (Million USD) Forecast by Regions (2019-2024)
Figure Global Gaming Revenue Market Share Forecast by Regions (2019-2024)
Figure North America Gaming Revenue Market Forecast (2019-2024)
Figure Europe Gaming Revenue Market Forecast (2019-2024)
Figure Asia-Pacific Gaming Revenue Market Forecast (2019-2024)
Figure South America Gaming Revenue Market Forecast (2019-2024)
Figure Middle East and Africa Gaming Revenue Market Forecast (2019-2024)